Systemd su Windows e WSL2 grazie a Ubuntu
A new literacy tool promoting inclusive LGBTQ+ language
Imagine living your truth, but not being able to tell anyone. That was my experience as a young queer person in small-town Alabama. Twenty years ago, nobody, including LGBTQ+ people, had the language we have today to talk about queerness or gender outside the binary. Coded language made it even more difficult to learn about the LGBTQ+ community, much less learn about myself. Even when I felt safe (mostly in anonymous chat rooms), I found it nearly impossible to talk about what I was going through.
It wasn’t until my college professor, Cliff Simon, shared his story that I first heard someone use terms like “gay” and “lesbian” without shame or judgement. Cliff’s story proved to me that I could be happy, and it’s the reason I came out — and ultimately, my inspiration to start VideoOut, an LGBTQ+ education and advocacy nonprofit.
As the population of openly LGBTQ+ people increases around the world, VideoOut aims to shepherd people from a place of limited exposure to a place of expanded understanding.

LGBTQ inclusive language glossary and definitions
I’m queer trans nonbinary. Not long ago, queer was a derogatory word — it’s what the bullies used when they weaponized their language against me. As attitudes and society evolved, so did our language and our understanding of the power words have to uplift or disparage people.
This year, VideoOut launched The LGBTQ+ Learning Project. It includes multiple phases, including a comprehensive educational resource and live community events that ladder up to our long term goal of building a museum on the National Mall. The Google News Initiative has supported us every step of the way during the first phase – the LGBTQ+ Language and Media Literacy Program.
Partnering with the GNI gave VideoOut the opportunity to work with a team of PhD linguists from the LGBTQ+ community to research the origin, evolution and current usage of 100 words and phrases that range from clinical terminology, like HRT and dysphoria, to slang terms used in niche communities like drag and ballroom. We will continue to expand the data visualization, designed by Polygraph, and employGoogle Trends technology to show the popularity of search terms over time.
This tool guides journalists through the complex world of LGBTQ+ vernacular. It shows who should be credited when using words that belong to marginalized communities. Most importantly, it arms reporters with knowledge, helping them to use LGBTQ+ terminology respectfully and accurately.
The program aims to inform people who are less familiar with the LGBTQ+ community, with the hopes of warming attitudes and fostering allyship. To that end, we’ve partnered with Men’s Health magazine to help contextualize the research and data in the program. We hope to reach a new audience and model how sharing information makes the most impact when it’s done across lines of difference.
The tool will be accessible through the Men’s Health website.
Queer and trans people are not new, but increasingly people are beginning to feel safe about living authentically. According to a recent Gallup poll, “One in six [U.S.] adults in Generation Z identifies as LGBT.” At the same time, a GLAAD report found 45% of non-LGBTQ+ people in the U.S. say they’re confused by the different number of terms to describe individuals who comprise the LGBTQ+ community.
Thanks to the efforts of queer and trans people on the forefront of the liberation movement, things are better now than they have ever been — but they are still fragile. The news media can help. Journalists can reference this tool to ensure they are using language appropriately. They can also interact with members of the community in their process. For example, if there is a story written about trans rights, VideoOut believes the writer should interview trans people, particularly ones who are active in the movement for trans rights.
The LGBTQ+ Language and Media Literacy Program is more than a glossary, though at its simplest, it can function that way. It’s a way to understand the LGBTQ+ community, and hopefully, it will transform the way journalists — and all of us — write and talk about LGBTQ+ people.
How this Googler celebrates Native American Heritage Month all year
When I was growing up, my Misho (my grandfather) was the chief of our tribe (Prairie Band Potawatomi) and would often tell my brother and me stories and tales sacred to our Indigenous history. When I was in second grade, I asked my Misho to come into my class to tell his stories for show and tell. I was immensely proud of him, and grateful for the opportunity to share my culture with my classmates. But after he left, my classmates started calling me names like “Pocahontas,” and war-whooping at me on the playground. After that, I didn’t mention my tribe or Native affiliation to classmates or colleagues again until I was in my 20s.

Cheryl and her Misho
When I got pregnant, I realized I wanted to reconnect with my culture. I wanted my son to know about the powerful, strong history of the Prairie Band Potawatomi, and about his family and my Misho. I threw myself into trying to learn the language, the history and our stories again. I bought my son children’s books written by Indigenous authors, and watched every film and movie I could about Indigenous culture — even if it wasn’t about the Potawatomi.
As part of reconnecting with my heritage, I also joined Google’s Aboriginal and Indigenous Network (GAIN) to stay up to date on any native-focused events at work. I’d been a member of other employee resource groups at Google before, like Women@ and Pride@, but I wanted to find a group of other Native and Indigenous people. I was thrilled to discover GAIN and see that there were not only other Indigenous Googlers like me, but that there were enough of them to organize their own group.
During this time reconnecting to my heritage, I watched a film about the Murdered and Missing Indigenous Women (MMIW) movement. According to the United States Department of Justice’s Missing and Murdered Indigenous Persons (MMIP) Initiative, “American Indian and Alaska Native people suffer from unacceptable and disproportionately high levels of violence, which can have lasting impacts on families and communities.” In Australia and Canada, Aboriginal and First National Australian women are six times more likely to be victims of homicide than non-Native women. In the U.S., a Task Force was recently created with the purpose of working with tribal governments and developing protocols for the cases of missing and murdered Indigenous peoples, among other things. I remember feeling completely gutted after listening to the stories of Indigenous women disappearing from their Indian reservation, never to be seen again. This is particularly traumatic for many Indigenous tribes as funeral drum and burial ceremonies are critical for the spirit to move on to the afterlife, and for those of us behind to mourn.
After seeing that film, I reached out to GAIN leadership and asked what we could do to raise awareness for MMIW. The next thing I knew, we had a working group of more than a dozen people raising awareness and resources for MMIW organizations. We’ve even held 10 events with Googlers, including panels with Black and Indigenous women to discuss the intersectionality of murdered and missing women of color, began a podcast listening group, held a 5K run and hosted other fundraising and awareness events. This experience has made me feel more connected to my tribe and my culture. It’s empowered me to share more of my whole self at work — I’ve introduced colleagues to my language, for instance, and I’ve felt like I have a space to identify as Native American. I’m proud to be a member of GAIN, and appreciate how much they help to raise awareness not only about Indigenous culture but also MMIW.
There is a saying in the Indigenous community about MMIW: “When an Indigenous woman goes missing, she goes missing twice — first her body vanishes and then her story.” With help from Googlers and GAIN, and through the work of MMIW organizations and their volunteers, I hope these Indigenous women, girls and two-spirit peoples do not go missing forever. You don’t have to be a Googler to take part: You can educate yourself about MMIW, look into policies meant to address this issue, or find ways to support organizations that advocate for MMIW. These missing people are not just faces on missing posters. They’re family — and we are all connected.
A Matter of Impact: November updates from Google.org
COP26 wrapped up last week, and world leaders and industry experts headed home with commitments made to work together to further reduce emissions. You can learn more about Google’s commitments in this blog post.
Even for climate negotiators, transparent and trustworthy data around emissions can be hard to come by. Historically, there has been a limited push to build the kind of data sets and models needed to create a shared fact base for everyone. So we asked ourselves: How can we help advocates, citizens, governments and businesses take action on climate, faster?
We believe philanthropic dollars can play a critical role in creating important public goods, like transparent data sets and accessible digital tools, that might not otherwise exist. The world urgently needs a solid foundation of data and tools to monitor and verify our progress to make better decisions. That’s why much of our sustainability-related philanthropy is now focused on funding the creation and organization of data and the tools to make this data easily usable.
Three of our grantees launched tools around COP26 that are examples of this in action. Climate TRACE, the world’s first independent, comprehensive, near-real time greenhouse gas (GHG) monitoring platform uses large-scale data and AI models to provide neutral, accurate data for everyone. On the small business side, the work of Normative is hugely promising. They’re building out emissions estimates for SMBs and helping companies automatically compile detailed carbon reports so that they have actionable data to make better decisions around reducing their footprint. And for consumers, there’s Open Food Facts, an open-access food products database where users can see the eco-score of food products with a simple scan of the barcode from a mobile device.
We’re proud to support these organizations and look forward to more opportunities to combine philanthropic funding with technology to help everyone take action on climate change.
In case you missed it
Here’s recent progress our grantees have made to close these data gaps.
- BlueConduit is mapping out lead pipes across the U.S, for remediation.
- Open Food Facts expanded to 50 countries — you’ll hear more on that from their co-founder Pierre Slamich below.
- Normative debuted their Industry CO2 Insights carbon emissions accounting engine for small businesses at COP26.
- Restor launched an open data platform built on Google Earth Engine that allows anyone to select an area around the world and analyze its restoration potential.
- Dark Matter Labs launched their first version of TreesAI (Trees As Infrastructure), an open source platform to make it easy to map, monitor and forecast ecosystem services. The tool helps local authorities attract funds to develop and maintain urban nature-focused tools to fight climate change.
- Climate TRACE, supported by $8 million in funding from Google.org and a team of Google.org Fellows, talked about their emissions tracking project in this video.
Hear from one of our grantees: Open Food Facts
Pierre Slamich is the co-founder of Open Food Facts, a collaborative effort to create a worldwide database of food products, thanks to mobile apps that also empower citizens to make more informed food choices. Last spring, Open Food Facts received a $1.3 million Google.org grant and support from a team of 11 Google.org Fellows.
A few words with a Google.org Fellow: Astrid Weber
Astrid Weber is a UX Manager on the Google Assistant team and currently working with Normative for a six month Fellowship.
Women of color creators share their journeys to success
Women of color are doing incredible things online. They are creating educational and inspiring content, and making their marks as influencers in fashion and beauty, health and wellness, business, and more. They’re making a living building their brands and presenting their authentic selves . And they’re creating strong communities around their shared experiences.
Today, on Women’s Entrepreneurship Day, we’re launching The Conversation — a new YouTube series to share and celebrate the experiences of women of color creators. Each interview will feature a new woman of color creator talking about her background and journey, including her struggles and successes. Guests will share how they’ve built brands that resonate with others, and how they’ve turned their passions into full-time careers. They’ll also discuss how gender, race and culture have influenced their paths, the ups and downs of getting to where they are today, and what they hope to share with the world. No topic is off the table, including how to handle haters and overcome creator burnout.
Our first episode features creator Tyla-Lauren Gilmore. In 2015, after many years of straightening her hair, Tyla-Lauren decided to embrace her natural curls. She began documenting her personal transformation on Instagram and YouTube, and almost immediately, other women took notice. Today, more than 150,000 subscribers follow her beauty and lifestyle posts across her social media channels. Tyla-Lauren continues to share her personal stories in the hopes of inspiring other women to embrace their natural beauty and feel comfortable in their own skin.

Tyla-Lauren Gilmore is the first creator featured in The Conversation.
Next month, we’ll hear from beauty and style influencer, fashion model and creative director Hannah Mussette. Hannah started creating content at the age of 12. Now, at 21, she’s a popular social media personality sharing modeling, fashion, makeup and hair care tips on YouTube and Instagram, and inviting candid discussions on topics such as self-care and social justice. She also co-founded a line of hair care products for natural Black hair called JuMu. The youngest creator interviewed in our series, Hannah shares what it’s been like to grow up online in front of an audience that supports and occasionally scrutinizes her content, which has evolved over the nine years she’s been posting.

Hannah Musette is a fashion model and influencer who started creating YouTube videos in high school
The goal of The Conversation is to pull back the curtain on creators like Tyla-Lauren and Hannah so you can get to know the women behind the brands. Visit the Google for Creators YouTube channel to watch the first episode of The Conversation, and share what you thought in the comments.
B2B Marketing News: Global Social Trends Study, What B2B Marketers Are Investing In, LinkedIn Product Pages, & New Google Search CTR Study


Here’s What B2B Content Marketers Will be Investing in Next Year
69 percent of B2B content marketers have said that videos will be their top area of content marketing investment in 2022, with 61 percent saying that events will lead their investment areas next year, while 57 said that owned-media assets will top their content marketing spending in 2022 — two of several statistics of interest to digital marketing contained in recently-released survey data. MarketingCharts
New LinkedIn data shows how gen Z is recalibrating the norms of work
Gen Z comprises the fastest growing audience demographic on the LinkedIn (client) platform, with 63 percent visiting the Microsoft-owner professional network at least once a week, and 74 percent saying they use LinkedIn to learn new skills, according to newly-released report data. . The Drum
YouTube gives dislikes the thumbs-down, hides public counts
Google’s YouTube video platform has done away with the default display of thumbs-down count data, moving instead to make that information available only as private feedback to video content publishers, in an effort to foster more respectful interactions between creators and video viewers, YouTube recently announced. The Verge
B2B Buyers Say They’re Engaging Salespeople Late in the Process, But Are Open to Doing So Earlier
The solution identification stage is the most frequent point of first engagement B2B buyers use with sellers, followed by the identification and clarification stage, with the evaluation of solutions phase rounding out the top three first engagement points, according to newly-released survey data of interest to online marketers. MarketingCharts

Making the Business Case for Your Marketing Budget
Building a collaborative relationship with corporate suite peers is a leading way to make the case for marketing budgets, and the Harvard Business Review looks at how CMOs can show the effectiveness of marketing in driving business, using data, trust, and more. Harvard Business Review
Massive CTR Study Reveals Actionable Insights
Differences in Google search desktop and mobile click-through-rate (CTR) insights garnered from 750 billion impressions are featured in newly-released third-party study data, which reveal that in the business and industrial sectors more searches for business-related content are conducted on mobile devices than on traditional desktops. Search Engine Journal
LinkedIn Quietly Experiments With Product Pages To Boost Conversations
Microsoft-owned LinkedIn has undergone testing of specialized business product pages on the platform, as part of ongoing efforts to increase engagement between members, brands, and brand product development teams, the social network recently announced. MediaPost
25% of marketers cite sustainability as ‘general goal’ rather than employ specific metrics
Gauging the success of sustainability efforts is a top challenge among marketers, with some 42 percent having said that they need to make new technology investments in the area, according to recently-released survey data of interest to digital marketers. The Drum
ON24 teams up with HubSpot in app marketplace
B2B users will be able to better integrate the features of the HubSpot platform and cloud-based hybrid engagement service ON24, with new event data-sharing options available in a forthcoming upgrade to the platforms, ON24 recently announced. MarTech
Budgets Show Spending Across All Social Networks: Trends For 2022
Facebook, Instagram, and LinkedIn are the three top social media platforms when it comes to effectively reaching business goals, according to Hootsuite’s newly-released annual social trends report, which has also shown that younger people are increasingly using social networks to research brands instead of traditional search engines. MediaPost
ON THE LIGHTER SIDE:

A lighthearted look at the “inflation, shrinkflation, and skimpflation” by Marketoonist Tom Fishburne — Marketoonist
Instagram is Paying Up to $35,000 to Lure Creators Away From TikTok — PetaPixel
Atari Unveils New Logo, Games, And More For 50th Anniversary — Forbes
TOPRANK MARKETING & CLIENTS IN THE NEWS:
- Lee Odden — 5 Questions 4 With Lee Odden — Demandbase
- Lane R. Ellis — What’s Trending: Embrace Your Inner Tinker — LinkedIn
- Lee Odden — Membership Update Fall 2021 [Digital Marketing Institute] — Digital Marketing Institute
Have you found your own top B2B marketing news from the past week? Please drop us a line in the comments below.
Thanks for taking the time to join us for the week’s TopRank Marketing B2B marketing news, and we hope you’ll return next Friday for more of the week’s most relevant B2B and digital marketing industry news. In the meantime, you can follow us on our LinkedIn page, or at @toprank on Twitter for even more timely daily news.
The post B2B Marketing News: Global Social Trends Study, What B2B Marketers Are Investing In, LinkedIn Product Pages, & New Google Search CTR Study appeared first on B2B Marketing Blog – TopRank®.
Le migliori Smart TV in offerta per il Black Friday di Amazon
Le migliori offerte Anker su Amazon: audio video e molto altro
Crime reporting gets a boost in readers: A GNI Journey
Editor’s Note from Ludovic Blecher, Head of Google News Initiative Innovation: The GNI Innovation Challengeprogram is designed to stimulate forward-thinking ideas for the news industry. The story below by Amos Gelb, publisher of D.C. Witness and Baltimore Witness, is part of an innovator seriessharing inspiring stories and learnings from funded projects.
Violent crime is surging across America while cities scramble to reform their criminal justice systems. This is especially difficult because there is no single American criminal justice system. Every jurisdiction has its own practices, methods and even laws. What they all have in common, however, is a lack of reliable, up-to-date information that could drive local change by providing transparency and accountability.
Starting in 2015, D.C. Witness developed a new approach to criminal justice journalism to try to address this issue. Traditional crime reporting can give an incomplete and warped view of what’s really going on, often based on only the most salacious cases. Instead, D.C. Witness reports on every step of every homicide from act to judicial resolution. This offers a distinct perspective across the entire criminal justice landscape.
Since launch, the D.C. Witness team reported on more than 1,300 homicide cases in Washington, D.C., wrote stories and gathered data. The journalism was strong, but the website was clunky and the data a mess. The result: D.C. Witness was having little impact.
The team realized they needed a better way to manage and present the data. But this would require resources beyond the existing budget. So D.C. Witness applied for support from the Google News Initiative Innovation Challenge. D.C. Witness was selected by the GNI with the goal of reengineering their systems. The result was nothing short of a reincarnation.
The GNI process, which requires drawing up detailed project milestones, forced D.C. Witness to tear everything down, reviewing how each process worked, how and why. The team realized they were getting in their own way. They’d committed the cardinal journalist sin of falling in love with their own work, losing sight of its potential value and the audience it served.
Further proof came almost immediately after the database and website were relaunched. As court activity has picked up after the peak of the pandemic, D.C. Witness’s audience has been using new functions developed to provide readers with better, customized case information.
Data and reporting work on violence reduction programs called “violence interrupters” was also effective. D.C. politicians were promoting the programs, boosting funding by $10 million, but there had been neither evaluation nor oversight. The GNI-remade platform enabled D.C. Witness to provide the first public data showing the programs were not working as claimed, dispersing rather than reducing homicides. The resulting public outrage brought critical scrutiny.

The Baltimore Witness’s website
Having realized the impact that making the data visible was having, the team launched a second website out of Baltimore, MD. There, the court that dealt with violent felonies routinely held back crucial public case information. In response to Baltimore Witness reporting, the court changed its procedures making more information accessible to the public.
The new website has also brought success in viewership with its audience growing 50% month-over-month since its launch.
While GNI helped D.C. (and now Baltimore) Witness better understand how they can reach people and serve their communities, this is just the beginning for the reporting teams. Now, D.C. Witness and Baltimore Witness can focus on maximizing their impact for everyone’s benefit.
OPPO Italia lancia oggi OPPO Store e OPPO Community
PlayStation Plus, l’abbonamento annuale scende del 33% per il Black Friday
Amazon vieterà le carte di credito Visa nel Regno Unito
Podcast del Disinformatico RSI 2021/11/19 – Il punitore di cheater: chi bara ai videogiochi diventa pagliaccio
È disponibile subito il podcast di oggi de Il Disinformatico della Radiotelevisione Svizzera, condotto dal sottoscritto: lo trovate presso www.rsi.ch/ildisinformatico (link diretto). Questa è la versione Story, dedicata all’approfondimento di un singolo argomento.
I podcast del Disinformatico di Rete Tre sono ascoltabili anche tramite feed RSS, iTunes, Google Podcasts e Spotify.
Buon ascolto, e se vi interessano il testo e i link alle fonti della storia di oggi, sono qui sotto!
—
[CLIP: Giocatore indignato che protesta]
Siamo nel bel mezzo di una sessione del gioco Counter-Strike: Global Offensive. Il personaggio comandato da un giocatore è impazzito e ha cominciato a sparare agli altri personaggi suoi alleati. Ovviamente gli altri giocatori non la prendono bene e protestano.
Quello che questi altri giocatori non sanno è che il personaggio impazzito è comandato da un cheater, un giocatore disonesto che ha installato un software, denominato cheat, che gli dovrebbe consentire di barare e vincere più facilmente con dei trucchi ma che in realtà in questo caso altera il funzionamento del gioco in senso opposto, facendo compiere al disonesto azioni assurde tipo buttare via tutte le proprie armi o lanciarsi una granata sui piedi. L’effetto comico è garantito e il baro viene prontamente punito.
Questa è la storia di un punitore di cheater, che adesca chi non vuole giocare onestamente nei videogiochi e poi pubblica i risultati dell’adescamento su YouTube, e di come fa a ottenere questa dolce, comica vendetta.
[SIGLA]
I cheater sono una piaga dei videogiochi online: sono giocatori che installano software speciali che danno poteri maggiori rispetto agli altri giocatori. Per esempio, fanno diventare invulnerabili, aumentano le munizioni, migliorano la mira (sono i cosiddetti aimbot o triggerbot), permettono di vedere attraverso i muri oppure rallentano gli avversari.
Giocare a un videogame multiplayer quando ci sono i cheater è una pena totale: rovina il piacere della competizione. Comportamenti di questo genere sono vietati da quasi tutte le piattaforme di gioco, che sorvegliano la regolarità delle sessioni usando i cosiddetti programmi anti-cheat che rilevano situazioni anomale o successi sospetti. Fare il cheater significa rischiare di essere bannati, ossia buttati permanentemente fuori dal gioco. Ma i disonesti sono tanti e c’è sempre qualcuno che ci prova.
C’è però qualcun altro, una persona che si fa chiamare su Internet ScriptKid, che ha intrapreso una battaglia personale contro questi cheater e li punisce sfruttando la loro disonestà.
Nel 2019 ScriptKid ha creato una falsa cheat per Playerunknown’s Battlegrounds, o PUBG come lo chiamano comunemente i gamer, l’ha messa online presentandola come se fosse un’app di potenziamento e ha aspettato che i giocatori disonesti la scaricassero e installassero.
I risultati non sono fatti attendere. I video delle sessioni di gioco in cui i bari pensano di stravincere e invece si lanciano inesplicabilmente fuori dalle auto in corsa, carambolando comicamente, o si buttano nel vuoto dagli edifici terminando la sessione di gioco e lasciando in pace i giocatori onesti hanno accumulato milioni di visualizzazioni su YouTube.
ScriptKid ha deciso così di dedicarsi anche a Counter-Strike: Global Offensive, un gioco sparatutto non nuovissimo ma ancora molto popolare. Ha scritto due finte cheat, CSGOReaper e RageMaker, che fanno fare cose assurdamente comiche a chi le installa sperando di acquisire superpoteri, poi le ha messe online pubblicizzandole tramite le inserzioni di Google per farle comparire nei risultati di ricerca di chi cerca soluzioni per barare ai giochi, e ha aspettato che i cheater di tutto il mondo le scaricassero.
Non ha dovuto aspettare a lungo neanche stavolta. Ciliegina sulla torta, le sue finte cheat registrano le figuracce dei bari e le mandano a lui. ScriptKid così pesca le migliori scene e le pubblica su YouTube, così tutti possono assistere per esempio a BurningMan, dove il baro si molla una granata sui piedi invece di lanciarla e poi sta fermo ad attendere che esploda; oppure a NoSpray4U, dove il cheater butta via tutte le proprie armi invece di azionarle a raffica; oppure a InvertMouseADS, che inverte i comandi del mouse quando si aziona il mirino, peggiorando catastroficamente la mira che il baro voleva invece migliorare disonestamente.
Le reazioni dei cheater quando vedono il loro personaggio ballare una sorta di tarantella o scagliare il fucile, venendo poi prontamente eliminato dagli altri giocatori invece di stravincere, sono imperdibili.
E poi c’è la penitenza finale: con BloodBrothers, ScriptKid modifica il gioco in modo che quando il mirino del baro passa sopra un compagno di squadra, il baro gli spara. Un autogol al quale gli altri giocatori rispondono subito facendo una kick, un’espulsione, del giocatore disonesto.
Lo spettacolo di questi personaggi super-macho che fanno cadere le proprie armi come dei dilettanti e rimangono impietriti a chiedersi cosa stia succedendo è irresistibilmente ridicolo. Ma come fa ScriptKid a mostrarci quello che è successo in una sessione di videogioco?
C’è un trucco nel trucco: le condizioni d’uso della falsa cheat creata da ScriptKid dicono esplicitamente che i replay, le registrazioni delle sessioni di gioco di chi installa quella cheat, gli verranno inviate. Solo che i disonesti cliccano sull’accettazione di queste condizioni senza leggerle e quindi non si rendono conto che non solo verranno sbeffeggiati pubblicamente ma hanno anche dato il consenso per farlo a ScriptKid.
Con questa tecnica il vendicatore comico ha accumulato quasi quattrocentomila iscritti sul proprio canale YouTube e sta cominciando a crescere anche su Discord e Twitch. Ha scritto delle false cheat per burlarsi anche dei bari in Minecraft. E cominciano ad arrivare le prime sponsorizzazioni. ScriptKid ha trovato il modo di far diventare remunerativo il mestiere di moderatore di videogiochi, sia pure con una tecnica piuttosto drastica.
Ovviamente il lavoro di ScriptKid non è stato accolto con entusiasmo dai bari, che lo odiano, per cui di lui si sa poco o nulla: non si fa vedere in viso e non si sa dove abiti o quanti anni abbia. Dall’accento si capisce solo che l’inglese non è la sua lingua madre. Ho cercato di intervistarlo per questo podcast, ma finora non ha risposto al mio invito.
[2021/11/19 10:45. ScriptKid mi ha risposto, dandomi alcune informazioni molto limitate su di sé, ma non mi ha ancora dato il permesso di pubblicarle]
Questo tipo di contrasto alla piaga dei cheater che rovinano tanti giochi può sembrare una forma di vigilantismo, ma la vena comica e la relativa innocuità della punizione hanno il sopravvento sulle preoccupazioni per eventuali abusi, e sapere che le cheat che si scaricano da Internet potrebbero avere effetti disastrosi può magari indurre qualche aspirante baro a stare sulla retta via e restare aspirante.
In ogni caso, le disonestà via software nei videogame sono un problema molto serio: alcuni paesi, come la Corea del Sud e la Cina, hanno reso legalmente punibile la vendita o l’uso di cheat, e non mancano le azioni legali anche in altri paesi. Per esempio, nel 2017 in California una sentenza ha condannato una ditta tedesca che distribuiva cheat a pagare 8 milioni e mezzo di dollari alla Blizzard, l’azienda creatrice di titoli popolarissimi come World of Warcraft e Overwatch.
La ragione di questo accanimento è molto semplice: la presenza dei cheater nei giochi online allontana i giocatori onesti e riduce gli incassi delle aziende che producono videogiochi.
Le vendette digitali di ScriptKid, quindi, sono tutto sommato poca cosa rispetto alle punizioni inflitte dalle aziende produttrici di videogame: in alcuni casi il giocatore o la giocatrice che bara non solo si vede bannare l’account, ma si vede disabilitare direttamente la CD Key (la chiave unica e personale del gioco acquistato), per cui deve comprarne una nuova copia se vuole continuare a giocare. A volte i giochi intercettano anche i numeri seriali dei dischi rigidi o altri dati identificativi della console di gioco o del computer, per cui il giocatore disonesto che volesse rientrare nel gioco dovrebbe sostituire integralmente questi dispositivi.
Insomma, il gaming è una cosa seria: è un’industria che avrà ricavi, nel 2021, per circa 180 miliardi di dollari, ossia quasi il doppio di quelli dell’industria cinematografica mondiale, e che continua a crescere. Pensateci, la prossima volta che giocate. E se vedete qualcuno che ha una bravura sovrumana in un videogame, consolatevi e non sentitevi imbranati: magari è solo un cheater che non è ancora stato scoperto.










